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Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2023

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GAAP net revenue increased 62% to $1.4 billion

GAAP net loss per share was $1.54

GAAP net cash provided by operating activities for the six-months ended September 30, 2022 was $155.4 million

Adjusted Unrestricted Operating Cash Flow (Non-GAAP) for the six-months ended September 30, 2022 was $(17.1) million

Net Bookings grew 53% to $1.5 billion

Company updates outlook for fiscal year 2023, including Net Bookings of $5.4 billion to $5.5 billion

NEW YORK--(BUSINESS WIRE)--Nov. 7, 2022-- Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for the second quarter of its fiscal year 2023, ended September 30, 2022, reflecting its first full quarter of operations since the combination with Zynga earlier this year. In addition, the Company revised its outlook for fiscal year 2023, ending March 31, 2023, and provided its initial outlook for the third quarter of fiscal year 2023, ending December 31, 2022. For further information, please see the second quarter fiscal 2023 results slide deck posted to the Company’s investor relations website at take2games.com/ir.

Second Quarter Fiscal 2023 Financial Highlights

GAAP net revenue increased 62% to $1.4 billion, as compared to $858.2 million in last year’s fiscal second quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content, in game purchases and in-game advertising) increased 95% and accounted for 79% of total GAAP net revenue. Digitally-delivered GAAP net revenue increased 69% to $1.3 billion, as compared to $779.1 million in last year’s fiscal second quarter, and accounted for 95% of total GAAP net revenue. The largest contributors to GAAP net revenue were NBA® 2K22 and NBA 2K23; Grand Theft Auto® Online and Grand Theft Auto V; Empires & Puzzles™; Rollic's hyper-casual portfolio; Toon Blast™; Red Dead Redemption® 2 and Red Dead Online; Words With Friends™; Merge Dragons!™; and Toy Blast™.

GAAP net loss was $257.0 million, or $1.54 per share, as compared to net income of $10.2 million, or $0.09 per diluted share, for the comparable period last year.

During the six-month period ended September 30, 2022, GAAP net cash provided by operating activities was $155.4 million, as compared to $283.7 million in the same period last year. During the six-month period ended September 30, 2022, Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $(17.1) million, as compared to $56.1 million in the same period last year (please see the section below titled “Non-GAAP Financial Measures” for additional information). As of September 30, 2022, the Company had cash and short-term investments of $1.3 billion and debt of $3.3 billion.

The following data, together with a management reporting tax rate of 18%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

 

Three Months Ended September 30, 2022

 

 

 

 

Financial Data

GAAP

 

Statement of Operations

 

Change in deferred

net revenue and

related cost of revenue

 

Stock-based

compensation

 

 

Amortization of

acquired intangibles

 

Business

acquisition

 

Gain on fair

value adjustments,

net

Total net revenue

 

$1,393.5

 

111.3

 

 

 

 

 

 

 

 

 

Cost of revenue

 

713.9

 

10.6

 

(8.0)

 

 

(201.4)

 

 

 

 

Gross profit

 

679.6

 

100.7

 

8.0

 

 

201.4

 

 

 

 

Operating expenses

 

932.1

 

 

 

(99.9)

 

 

(119.0)

 

(25.8)

 

 

(Loss) income from operations

 

(252.5)

 

100.7

 

107.9

 

 

320.4

 

25.8

 

 

Interest and other, net

 

(50.5)

 

3.5

 

 

 

 

 

 

12.6

 

 

(Loss) gain on fair value adjustments, net

 

1.9

 

 

 

 

 

 

 

 

(1.4)

 

(0.5)

(Loss) income before income taxes

 

(301.1)

 

104.2

 

107.9

 

 

320.4

 

37.0

 

(0.5)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP

 

 

 

 

 

 

 

 

 

 

 

 

 

EBITDA

 

65.3

 

100.7

 

107.9

 

 

 

 

37.0

 

 

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 168.6 million.

Operational Metric – Net Bookings

Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

During fiscal second quarter 2023, total Net Bookings grew 53% to $1.5 billion, as compared to $984.9 million during last year’s fiscal second quarter. Net Bookings from recurrent consumer spending grew 76% and accounted for 80% of total Net Bookings. Digitally-delivered Net Bookings were up 62% to $1.4 billion, as compared to $876.1 million in last year’s fiscal second quarter, and accounted for 94% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K23 and NBA 2K22; Grand Theft Auto Online and Grand Theft Auto V; Rollic's hyper-casual portfolio; Empires & Puzzles; Toon Blast; Words With Friends; Merge Dragons!; Red Dead Redemption 2 and Red Dead Online; and Toy Blast.

Management Comments

“We posted another consecutive quarter of solid results, with Net Bookings of $1.5 billion, underscoring our ability to launch exciting new games and content updates across our portfolio,” said Strauss Zelnick, Chairman and CEO of Take-Two. “We continue to make excellent progress with our integration of Zynga, and we remain highly optimistic about the vast, long-term growth potential for the mobile industry, which is expected to reach over $160 billion in gross bookings within the next four years.”

“We now expect to deliver Net Bookings of $5.4 to $5.5 billion in Fiscal 2023. Our reduced forecast reflects shifts in our pipeline, fluctuations in FX rates, and a more cautious view of the current macroeconomic backdrop, particularly in mobile.”

“Despite these headwinds and their effect on our guidance for the year, we remain highly confident in our diverse and extensive development pipeline that we expect will deliver us sequential years of growth and record performance. Take-Two has a proven strategy and consistent track record of success, driven by our core tenets: we aspire to be the most creative, the most innovative, and the most efficient entertainment company in the world. As we strive to capitalize on the numerous opportunities ahead of us, we are committed to creating significant long-term value for our shareholders.”

COVID-19 Update

At Take-Two, our number one priority has remained the health and safety of our employees and their families. The majority of our global offices have reopened. We continue to follow protocols from local governments and health officials to ensure that we are adhering to their safety standards.

Business and Product Highlights

Since July 1, 2022:

Rockstar Games:

Rockstar Games continued to provide an array of free content for their vast and growing online communities, including:

  • Throughout the period, Rockstar Games continued to support Grand Theft Auto Online with new gameplay additions and vehicles, as well as weekly rewards, bonuses, and special seasonal events.
  • Starting July 26, Grand Theft Auto Online launched its latest major update, The Criminal Enterprises, introducing expanded gameplay across the Criminal Careers of Executives, Bikers, Nightclub Owners, and Gunrunners, as well as the opportunity to work with federal agents to uncover a criminal conspiracy in the new Operation Paper Trail series of Contact Missions. The update also featured a range of new vehicles, and more, including the new Community Series, showcasing some of the most fun and unique experiences created by players across the globe. This major update also delivered a host of overall improvements to the gameplay experience, including increased payouts across a wide array of activities and several other player-requested features.
  • To celebrate Halloween, Grand Theft Auto Online delivered a month-long schedule of events and gameplay, including the Beast vs. Slasher Adversary Mode, enhanced rewards and payouts, spooky items, and more.
  • Through the GTA+ membership program, enrolled members benefit from a rotation of numerous exclusive in-game benefits, including vehicles, upgrades, and gear every month.
  • Rockstar Games continued to support Red Dead Online with new telegram missions, showdown maps, and seasonal content, including a new Halloween Hardcore Telegram Mission, new All Hallows' Call to Arms locations, The Halloween Pass 2, and more.

2K:

  • On September 9th, released NBA 2K23, the latest iteration of the top-rated NBA video game simulation series of the past 21 years. NBA 2K23 offers an authentic and hyper-real basketball experience showcasing all-new gameplay innovations and animations, the coveted return of the Jordan Challenge mode, an immersive online community experience, and so much more. Phoenix Suns' shooting guard, three-time NBA All-Star, and 2021-22 Kia All-NBA First Team selection, Devin Booker, is featured on this year's Standard Edition and cross-gen Digital Deluxe Edition. The iconic Michael Jordan – a six-time NBA Champion and five-time Kia NBA Most Valuable Player, regarded as one of the greatest basketball players of all time – appears on the NBA 2K23 Michael Jordan Edition and the brand-new NBA 2K23 Championship Edition retailing for $149.99, which for the first time ever, includes a 12-month subscription to NBA League Pass, among other perks. In the U.S. and Canada, players can purchase the NBA 2K23 WNBA Edition, which features Phoenix Mercury's two-time Kia WNBA Finals MVP, three-time WNBA Champion, WNBA all-time leading scorer, and five-time Olympic gold medalist Diana Taurasi, along with Seattle Storm's four-time WNBA Champion, 13-time WNBA All-Star, WNBA all-time assists leader, and five-time Olympic gold medalist, Sue Bird. This marks the second cover in which NBA 2K celebrates WNBA athletes.
  • Continued to drive engagement for NBA 2K23 with the launch of seasons that feature new songs by top artists, apparel, themed events, and more.
  • On October 18th, 2K released NBA 2K23 Arcade Edition, the authentic mobile experience for the NBA 2K basketball game on Apple Arcade. The experience includes the all-new “The Greatest” mode, which features 20 of the “Greatest of All-Time” NBA players from the current NBA season at launch, along with official NBA commentary for a more immersive and realistic NBA gameplay experience. This is in addition to a variety of features and modes that offer more ways to play, including Association Mode, where aspiring coaches can play out becoming the GM or Head Coach of their favorite NBA Franchise or build out their dream team.
  • On October 14th, 2K released PGA TOUR® 2K23, the latest entry in the golf simulation video game franchise. Featuring PGA TOUR icon and all-time sports great Tiger Woods as cover athlete, PGA TOUR 2K23 celebrates Woods’ legacy by introducing him as both a playable in-game pro and an Executive Director advising the game’s development team. PGA TOUR 2K23 included 20 licensed courses at launch, including the industry-leading Course Designer, offering players the opportunity to build their dream courses and share them with a global online community. PGA TOUR 2K23 also offers new casual modes to help new players get into the game, while giving seasoned players new challenges and opportunities to work on their skills. The introduction of Topgolf offers a unique experience emulating the popular golf entertainment phenomenon, where players can aim for targets and try to earn the highest score. Training mode offers multiple ways to develop skills, including swing calibration, lessons, chipping practice, a driving range and a putting green.
  • On July 19th, 2K introduced its fifth DLC pack for WWE 2K22, entitled the Whole Dam Pack.
  • On October 5th, WWE Supercard released a Halloween-themed content drop featuring the infamous Chucky character from the Child’s Play horror film franchise, which coincided with the Season 2 premiere of the Chucky TV series on USA/Syfy.
  • On August 11th, 2K and Gearbox Software continued to support their successful new franchise, Tiny Tina's Wonderlands, with the fourth DLC pack for the title, Shattering Spectreglass.
  • On September 9th, 2K and Marvel Entertainment announced that Marvel's Midnight Suns will launch on December 2nd for Windows PC, Xbox Series X|S and PlayStation 5 and will be preceded by five Prequel Shorts that detail the backstory of the young core of the Midnight Suns and the otherworldly evil they're up against in Lilith. The announcement was made as part of the Disney and Marvel GAMES SHOWCASE and featured a new gameplay trailer that highlights the full breadth of what players can do in Marvel's Midnight Suns.
  • On October 21st, 2K and Gearbox Software launched New Tales from the Borderlands, a standalone, choice-based interactive narrative adventure set in the Borderlands universe. The title contains a number of compelling narrative dynamics and features that bring the cinematic experience to new heights.
  • On October 24th, 2K and Supermassive Games launched a new Halloween-themed DLC for The Quarry featuring a classic makeover with new character outfits inspired by ‘50s horror. Entitled the 50s Throwback Character Outfit DLC, the update was free for new and returning players for a limited time, after which it was available for individual purchase.

Private Division:

  • On August 15th, Private Division announced that they signed a new publishing agreement with Wētā Workshop, best known for their work on Middle-earth for The Lord of the Rings film trilogy. In 2014 Wētā Workshop founded an interactive game division and are now developing a new game set in the Middle-earth universe of J.R.R. Tolkien. Middle-earth Enterprises have licensed the literary works of the series, providing Wētā Workshop with the broadest creative license to interpret the underlying lore of the books. The title is in early development and is expected to launch during Take-Two’s Fiscal Year 2024.
  • On August 16th, Private Division and Roll7 launched Rollerdrome, an all-new, wildly imaginative third-person shooter-skater. Rollerdrome brings together arena combat, fluid movement and technical tricks to create “flow-state mayhem.” This new IP comes from Roll7, the BAFTA and multi-award-winning London based studio famous for making beloved and remarkable games like OlliOlli, OlliOlli 2: Welcome to Olliwood, OlliOlli World, Laser League, and NOT A HERO.
  • On October 21st, Private Division and Intercept games announced that they will launch Kerbal Space Program 2, the sequel to the beloved rocket building sim, in Early Access for PC on Steam, Epic Games Store, and other digital storefronts. Those that purchase KSP2 in Early Access will help inform the future development of the game by providing feedback directly to Intercept Games leading up to the full launch of the title.

Zynga:

  • On July 19th, Words With Friends celebrated its 13th anniversary.
  • On August 31st, Merge Dragons! introduced Treasure Tower, a new feature where players can climb a magical tower floor-by-floor, revealing mystery rewards and magical creatures.
  • Zynga Poker celebrated its 15th anniversary with an action-packed 21-day event in September, capped off with a giveaway of 15 billion chips to a few lucky players.
  • On September 1st, Socialpoint partnered with AMC Networks to bring new The Walking Dead experiences to its Dragon City and Monster Legends games. As part of the collaboration, a new VIP Family has appeared in-game, comprising six playable dragons and monsters, respectively, with unique attributes based on iconic characters from The Walking Dead.
  • On September 6th, FarmVille 2 (web only) celebrated its 10th anniversary with a 26-day celebration of pre-anniversary teaser videos, in-game events, and real-world giveaways.
  • On September 12th, Zynga completed the acquisition of Storemaven, a world leader in mobile growth and App Store Optimization technologies. The Storemaven team will combine its innovative mobile technologies with Zynga’s expansive global portfolio and Chartboost’s advertising platform. With this acquisition, Zynga aims to enhance its usage and investment in state-of-the-art growth technologies, augment its leadership position in reaching mass audiences, and further its mission to connect the world through games.
  • On September 16th, CSR2 exclusively unveiled Pagani’s new multi-million-dollar hypercar – only their third model – named ‘Utopia’.
  • On September 20th, Harry Potter: Puzzles & Spells celebrated its second anniversary with a slate of in-game events while revealing magical milestones such as players forming over 649,000 in-game clubs and completing more than 5.2 billion puzzles since launch.
  • Rollic surpassed 2 billion lifetime downloads worldwide and has now launched 19 titles that have reached the #1 or #2 most downloaded game position in the U.S. App Store.

Outlook for Fiscal 2023

Take-Two is revising its outlook for the fiscal year ending March 31, 2023, and is providing its initial outlook for its fiscal third quarter ending December 31, 2022:

Fiscal Year Ending March 31, 2023

  • GAAP net revenue is expected to range from $5.41 to $5.51 billion
  • GAAP net loss is expected to range from $674 to $631 million
  • GAAP net loss per share is expected to range from $4.22 to $3.95
  • Share count used to calculate GAAP net loss per share is expected to be 159.8 million
  • Share count used to calculate management reporting diluted net income per share is expected to be 161.6 million(1)
  • Net cash provided by operating activities is expected to be over $630 million
  • Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $650 million (2)
  • Capital expenditures are expected to be approximately $150 million
  • Net Bookings (operational metric) are expected to range from $5.4 to $5.5 billion
  • EBITDA (Non-GAAP) is expected to range from $465 to $514 million

The Company is also providing selected data and its management reporting tax rate of 18%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

 

Twelve Months Ending March 31, 2023

 

 

 

 

Financial Data

$ in millions

 

Outlook (3)

 

Change in

deferred net

revenue and

related cost of

revenue

 

Stock-based

compensation

 

Loss on long-term

investments,

net

 

Amortization of acquired

intangibles

 

Business

acquisition

GAAP

 

 

 

 

 

 

 

 

 

 

 

 

Total net revenue

 

$5,410 to $5,510

 

$(10)

 

 

 

 

 

 

 

 

Cost of revenue

 

$2,611 to $2,642

 

$10

 

$14

 

 

 

$(694)

 

 

Operating expenses

 

$3,398 to $3,418

 

 

 

$(323)

 

 

 

$(332)

 

$(153)

Interest and other, net

 

$176

 

$(5)

 

 

 

$(48)

 

 

 

$(13)

(Loss) income before income taxes

 

$(775) to $(726)

 

$(15)

 

$309

 

$48

 

$1,026

 

$166

 

 

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP

 

 

 

 

 

 

 

 

 

 

 

 

EBITDA

 

$465 to $514

 

$(20)

 

$309

 

$48

 

 

 

$153

Third Quarter Ending December 31, 2022

  • GAAP net revenue is expected to range from $1.43 to $1.48 billion
  • GAAP net loss is expected to range from $160 to $142 million
  • GAAP net loss per share is expected to range from $0.95 to $0.85
  • Share count used to calculate GAAP net loss per share is expected to be 167.7 million
  • Share count used to calculate management reporting diluted net income per share is expected to be 169.2 million(4)
  • Net Bookings (operational metric) are expected to range from $1.41 to $1.46 billion
  • EBITDA (Non-GAAP) is expected to range from $164 to $185 million

The Company is also providing selected data and its management reporting tax rate of 18%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

 

 

Three Months Ending December 31, 2022

 

 

 

 

Financial Data

$ in millions

 

Outlook (3)

 

Change in deferred net revenue and

related cost of

revenue

 

Stock-based

compensation

 

Amortization of

intangible assets

 

Business

acquisition

GAAP

 

 

 

 

 

 

 

 

 

 

Total net revenue

 

$1,430 to $1,480

 

$(20)

 

 

 

 

 

 

Cost of revenue

 

$690 to $710

 

$10

 

$(2)

 

$(198)

 

 

Operating expenses

 

$897 to $907

 

 

 

$(80)

 

$(97)

 

$(5)

Interest and other, net

 

$31

 

 

 

 

 

 

 

$(1)

(Loss) income before income taxes

 

$(188) to $(168)

 

$(30)

 

$82

 

$294

 

$6

 

 

 

 

 

 

 

 

 

 

 

Non-GAAP

 

 

 

 

 

 

 

 

 

 

EBITDA

 

$164 to $185

 

$(30)

 

$82

 

 

 

$5

 

1)

Includes 159.8 million basic shares and 1.8 million shares representing the potential dilution from unvested employee stock grants and the potential dilution from convertible notes.

 

2)

Adjusted for changes in restricted cash

 

3)

The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

 

4)

Includes 167.7 million basic shares and 1.5 million shares representing the potential dilution from unvested employee stock grants and the potential dilution from convertible notes.

Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; continued consumer acceptance of Xbox One and PlayStation 4, as well as continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following have been released since July 1, 2022:

Label

Product

Platforms

Release Date

Rockstar Games

The Criminal Enterprises Summer Update

PS4, PS5, Xbox One, Xbox Series X/S, PC

July 26, 2022

2K

Tiny Tina's Wonderlands: Shattering Spectreglass (DLC)

PS4, PS5, Xbox One, Xbox Series X/S, PC (Steam & Epic Games Store)

August 11, 2022

Private Division

Rollerdrome

PS4, PS5, PC (Steam) (digital only)

August 16, 2022

2K

NBA 2K23

PS4, PS5, Xbox One, Xbox Series X|S, PC, Switch

September 9, 2022

2K

PGA TOUR 2K23

PS4, PS5, Xbox One, Xbox Series X|S, PC (Steam)

October 14, 2022

2K

NBA 2K23 Arcade Edition

Apple Arcade

October 18, 2021

2K

New Tales From The Borderlands

PS4, PS5, Xbox One, Xbox Series X/S, PC (Steam & Epic Games Store), Switch

October 21, 2022

Private Division

OlliOlli World: Finding the Flowzone (DLC)

PS4, PS5, Xbox One, Xbox Series X/S, PC, Switch (Digital Only)

November 2, 2022

Take-Two's future lineup announced to-date includes:

Label

Product

Platforms

Release Date

2K

Marvel's Midnight Suns

PS5, Xbox Series X|S, PC (Steam and Epic Games Store)

December 2, 2022

Private Division

Kerbal Space Program 2 (Early Access)

PC (Steam, Epic Games Store, other digital storefronts)

February 24, 2023

2K

WWE 2K23

TBA

Fiscal 2023

Rockstar Games

Grand Theft Auto: The Trilogy - The Definitive Edition

iOS, Android

TBA

2K

Marvel's Midnight Suns

PS4, Xbox One, Switch

TBA

Zynga

Star Wars Hunters

iOS, Android, Switch

TBA

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Non-GAAP Financial Measures

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses Non-GAAP measures of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, and EBITDA, which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles.

The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.

The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. The Company has chosen to report EBITDA in light of the recent closing of the Zynga acquisition, including the related debt financing. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition.

These Non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. These Non-GAAP financial measures may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating these Non-GAAP financial measures used by the Company. Management believes that the presentation of these Non-GAAP financial measures provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, these measures facilitate comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses these Non-GAAP financial measures in assessing the Company's operating results and in planning and forecasting. A reconciliation of these Non-GAAP financial measures to the most comparable GAAP measure is contained in the financial tables to this press release.

Final Results

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended September 30, 2022.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are designed for console systems, personal computers, and Mobile, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

Statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," “should,” "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: risks relating to our combination with Zynga; the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on both consumer demand and the discretionary spending patterns of our customers as the situation with the pandemic continues to evolve; the risks of conducting business internationally; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

TAKE-TWO INTERACTIVE SOFTWARE, INC.

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)

(in millions, except per share amounts)

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended September 30,

 

Six Months Ended September 30,

 

 

 

2022

 

 

 

2021

 

 

 

2022

 

 

 

2021

 

Net revenue:

 

 

 

 

 

 

 

 

Game

 

$

1,218.8

 

 

$

832.7

 

 

$

2,238.0

 

 

$

1,629.0

 

Advertising

 

 

174.7

 

 

 

25.5

 

 

 

257.9

 

 

 

42.5

 

Total net revenue

 

 

1,393.5

 

 

 

858.2

 

 

 

2,495.9

 

 

$

1,671.5

 

Cost of revenue:

 

 

 

 

 

 

 

 

Software development costs and royalties

 

 

289.9

 

 

 

144.9

 

 

 

455.0

 

 

 

231.9

 

Product costs

 

 

204.5

 

 

 

66.1

 

 

 

321.4

 

 

 

113.0

 

Internal royalties

 

 

124.3

 

 

 

159.6

 

 

 

217.7

 

 

 

305.0

 

Licenses

 

 

95.2

 

 

 

86.1

 

 

 

155.6

 

 

 

136.5

 

Total cost of revenue

 

 

713.9

 

 

 

456.7

 

 

 

1,149.7

 

 

 

786.4

 

Gross profit

 

 

679.6

 

 

 

401.5

 

 

 

1,346.2

 

 

 

885.1

 

Selling and marketing

 

 

444.4

 

 

 

136.0

 

 

 

716.4

 

 

 

239.9

 

General and administrative

 

 

214.6

 

 

 

127.8

 

 

 

451.7

 

 

 

232.2

 

Research and development

 

 

243.2

 

 

 

101.5

 

 

 

417.0

 

 

 

193.8

 

Depreciation and amortization

 

 

29.9

 

 

 

16.1

 

 

 

51.0

 

 

 

28.6

 

Total operating expenses

 

 

932.1

 

 

 

381.4

 

 

 

1,636.1

 

 

 

694.5

 

(Loss) income from operations

 

 

(252.5

)

 

 

20.1

 

 

 

(289.9

)

 

 

190.6

 

Interest and other, net

 

 

(50.5

)

 

 

(0.6

)

 

 

(79.8

)

 

 

(1.6

)

Gain (loss) on fair value adjustments, net

 

 

1.9

 

 

 

0.4

 

 

 

(37.7

)

 

 

2.4

 

(Loss) income before income taxes

 

 

(301.1

)

 

 

19.9

 

 

 

(407.4

)

 

 

191.4

 

(Benefit from) provision for income taxes

 

 

(44.1

)

 

 

9.7

 

 

 

(46.4

)

 

 

28.9

 

Net (loss) income

 

$

(257.0

)

 

$

10.2

 

 

$

(361.0

)

 

$

162.5

 

 

 

 

 

 

 

 

 

 

Earnings (loss) per share:

 

 

 

 

 

 

 

 

Basic (loss) earnings per share

 

$

(1.54

)

 

$

0.09

 

 

$

(2.38

)

 

$

1.40

 

Diluted (loss) earnings per share

 

$

(1.54

)

 

$

0.09

 

 

$

(2.38

)

 

$

1.39

 

Weighted average shares outstanding

 

 

 

 

 

 

 

 

Basic

 

 

166.9

 

 

 

115.8

 

 

 

151.8

 

 

 

115.7

 

Diluted

 

 

166.9

 

 

 

116.8

 

 

 

151.8

 

 

 

116.9

 

Computation of Basic EPS:

 

 

 

 

 

 

 

 

Net (loss) income

 

$

(257.0

)

 

$

10.2

 

 

$

(361.0

)

 

$

162.5

 

Weighted average shares outstanding - basic

 

 

166.9

 

 

 

115.8

 

 

 

151.8

 

 

 

115.7

 

Basic (loss) earnings per share

 

$

(1.54

)

 

$

0.09

 

 

$

(2.38

)

 

$

1.40

 

Computation of Diluted EPS:

 

 

 

 

 

 

 

 

Net (loss) income

 

$

(257.0

)

 

$

10.2

 

 

$

(361.0

)

 

$

162.5

 

Weighed average shares outstanding - basic

 

 

166.9

 

 

 

115.8

 

 

 

151.8

 

 

 

115.7

 

Add: dilutive effect of common stock equivalents

 

 

 

 

 

1.0

 

 

 

 

 

 

1.2

 

Weighted average common shares outstanding - diluted

 

 

166.9

 

 

 

116.8

 

 

 

151.8

 

 

 

116.9

 

Diluted (loss) earnings per share

 

$

(1.54

)

 

$

0.09

 

 

$

(2.38

)

 

$

1.39

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(in millions, except per share amounts)

 

September 30, 2022

 

March 31, 2022

 

(Unaudited)

 

 

ASSETS

 

 

 

Current assets:

 

 

 

Cash and cash equivalents

$

956.4

 

 

$

1,732.1

 

Short-term investments

 

348.0

 

 

 

820.1

 

Restricted cash and cash equivalents

 

591.7

 

 

 

359.8

 

Accounts receivable, net of allowances of $1.3 and $0.4 at September 30, 2022 and March 31, 2022, respectively

 

831.4

 

 

 

579.4

 

Software development costs and licenses

 

89.0

 

 

 

81.4

 

Contract assets

 

87.6

 

 

 

104.9

 

Prepaid expenses and other

 

347.0

 

 

 

193.4

 

Total current assets

 

3,251.1

 

 

 

3,871.1

 

Fixed assets, net

 

333.8

 

 

 

242.0

 

Right-of-use assets

 

298.3

 

 

 

217.2

 

Software development costs and licenses, net of current portion

 

907.8

 

 

 

755.9

 

Goodwill

 

6,871.5

 

 

 

674.6

 

Other intangibles, net

 

5,362.9

 

 

 

266.5

 

Deferred tax assets

 

115.9

 

 

 

73.8

 

Long-term restricted cash and cash equivalents

 

109.3

 

 

 

103.5

 

Other assets

 

242.3

 

 

 

341.7

 

Total assets

$

17,492.9

 

 

$

6,546.3

 

LIABILITIES AND STOCKHOLDERS' EQUITY

 

 

 

Current liabilities:

 

 

 

Accounts payable

$

162.8

 

 

$

125.9

 

Accrued expenses and other current liabilities

 

1,733.9

 

 

 

1,074.9

 

Deferred revenue

 

1,164.7

 

 

 

865.3

 

Lease liabilities

 

55.6

 

 

 

38.9

 

Short-term debt

 

350.0

 

 

 

 

Total current liabilities

 

3,467.0

 

 

 

2,105.0

 

Long-term debt, net

 

2,935.5

 

 

 

 

Non-current deferred revenue

 

29.1

 

 

 

70.9

 

Non-current lease liabilities

 

329.9

 

 

 

211.3

 

Non-current software development royalties

 

119.3

 

 

 

115.5

 

Deferred tax liabilities, net

 

871.5

 

 

 

21.8

 

Other long-term liabilities

 

307.1

 

 

 

212.1

 

Total liabilities

$

8,059.4

 

 

$

2,736.6

 

Commitments and contingencies (See Note 12)

 

 

 

Stockholders' equity:

 

 

 

Preferred stock, $0.01 par value, 5.0 shares authorized; no shares issued and outstanding at September 30, 2022 and March 31, 2022

 

 

 

 

 

Common stock, $0.01 par value, 300.0 and 200.0 shares authorized; 191.2 and 139.0 shares issued and 167.5 and 115.4 outstanding at September 30, 2022 and March 31, 2022, respectively

 

1.9

 

 

 

1.4

 

Additional paid-in capital

 

8,760.5

 

 

 

2,597.2

 

Treasury stock, at cost; 23.7 and 23.7 common shares at September 30, 2022 and March 31, 2022, respectively

 

(1,020.6

)

 

 

(1,020.6

)

Retained earnings

 

1,928.0

 

 

 

2,289.0

 

Accumulated other comprehensive loss

 

(236.3

)

 

 

(57.3

)

Total stockholders' equity

$

9,433.5

$

3,809.7

Total liabilities and stockholders' equity

$

17,492.9

 

 

$

6,546.3

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC.

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)

(in millions)

 

 

 

 

 

 

 

Six Months Ended

September 30,

 

 

 

2022

 

 

 

2021

 

Operating activities:

 

 

 

 

Net (loss) income

 

$

(361.0

)

 

$

162.5

 

Adjustments to reconcile net (loss) income to net cash provided by operating activities:

 

 

 

 

Amortization and impairment of software development costs and licenses

 

 

81.7

 

 

 

95.3

 

Stock-based compensation

 

 

151.8

 

 

 

96.2

 

Noncash lease expense

 

 

23.3

 

 

 

19.6

 

Amortization of intellectual property

 

 

438.2

 

 

 

33.7

 

Depreciation

 

 

38.9

 

 

 

28.4

 

Impairment of software development costs and licenses

 

 

23.3

 

 

 

65.0

 

Amortization of debt issuance costs

 

 

10.5

 

 

 

 

Interest expense

 

 

49.5

 

 

 

 

Fair value adjustments

 

 

38.2

 

 

 

 

Other, net

 

 

(37.4

)

 

 

2.1

 

Changes in assets and liabilities, net of effect from purchases of businesses:

 

 

 

 

Accounts receivable

 

 

15.2

 

 

 

(242.8

)

Software development costs and licenses

 

 

(252.2

)

 

 

(263.2

)

Prepaid expenses and other current and other non-current assets

 

 

(44.7

)

 

 

(47.2

)

Deferred revenue

 

 

(57.4

)

 

 

32.7

 

Accounts payable, accrued expenses and other liabilities

 

 

37.5

 

 

 

301.4

 

Net cash provided by operating activities

 

 

155.4

 

 

 

283.7

 

Investing activities:

 

 

 

 

Change in bank time deposits

 

 

124.4

 

 

 

1.0

 

Sale and maturities of available-for-sale securities

 

 

354.3

 

 

 

353.4

 

Purchases of available-for-sale securities

 

 

 

 

 

(492.6

)

Purchases of fixed assets

 

 

(99.4

)

 

 

(111.2

)

Proceeds from sale of long-term investment

 

 

20.6

 

 

 

 

Purchases of long-term investments

 

 

(7.6

)

 

 

(3.1

)

Business acquisitions

 

 

(3,156.9

)

 

 

(131.6

)

Acquisition related earn-outs

 

 

(26.0

)

 

 

 

Net cash used in investing activities

 

 

(2,790.6

)

 

 

(384.1

)

Financing activities:

 

 

 

 

Tax payment related to net share settlements on restricted stock awards

 

 

(77.7

)

 

 

(53.4

)

Issuance of common stock

 

 

11.4

 

 

 

9.2

 

Payment for settlement of convertible notes

 

 

(1,166.8

)

 

 

 

Proceeds from issuance of debt

 

 

3,248.9

 

 

 

 

Cost of debt

 

 

(22.4

)

 

 

 

Settlement of capped calls

 

 

140.1

 

 

 

 

Loan repayment

 

 

 

 

 

(0.2

)

Repurchase of common stock

 

 

 

 

 

(200.0

)

Net cash provided by (used in) financing activities

 

 

2,133.5

 

 

 

(244.4

)

Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents

 

 

(36.2

)

 

 

(0.7

)

Net change in cash, cash equivalents, and restricted cash and cash equivalents

 

 

(537.9

)

 

 

(345.5

)

Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year

 

 

2,195.3

 

 

 

2,060.2

 

Cash, cash equivalents, and restricted cash and cash equivalents, end of period

 

$

1,657.4

 

 

$

1,714.7 

 

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

 

 

Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix

 

 

(in millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended

September 30, 2022

 

Three Months Ended

September 30, 2021

 

 

Amount

 

% of total

 

Amount

 

% of total

Net revenue by geographic region

 

 

 

 

 

 

 

 

United States

 

$

842.9

 

60

%

 

$

514.9

 

60

%

International

 

 

550.6

 

40

%

 

 

343.3

 

40

%

Total net revenue

 

$

1,393.5

 

100

%

 

$

858.2

 

100

%

 

 

 

 

 

 

 

 

 

Net Bookings by geographic region

 

 

 

 

 

 

 

 

United States

 

$

947.3

 

63

%

 

$

603.8

 

61

%

International

 

 

557.6

 

37

%

 

 

381.1

 

39

%

Total Net Bookings

 

$

1,504.9

 

100

%

 

$

984.9

 

100

%

 

 

 

 

 

 

 

 

 

Three Months Ended

September 30, 2022

 

Three Months Ended

September 30, 2021

 

 

Amount

 

% of total

 

Amount

 

% of total

Net revenue by distribution channel

 

 

 

 

 

 

 

 

Digital online

 

$

1,319.2

 

95

%

 

$

779.1

 

91

%

Physical retail and other

 

 

74.3

 

5

%

 

 

79.1

 

9

%

Total net revenue

 

$

1,393.5

 

100

%

 

$

858.2

 

100

%

 

 

 

 

 

 

 

 

 

Net Bookings by distribution channel

 

 

 

 

 

 

 

 

Digital online

 

$

1,420.9

 

94

%

 

$

876.1

 

89

%

Physical retail and other

 

 

84.0

 

6

%

 

 

108.8

 

11

%

Total Net Bookings

 

$

1,504.9

 

100

%

 

$

984.9

 

100

%

 

 

 

 

 

 

 

 

 

Three Months Ended

September 30, 2022

 

Three Months Ended

September 30, 2021

 

 

Amount

 

% of total

 

Amount

 

% of total

Net revenue by platform mix

 

 

 

 

 

 

 

 

Console

 

$

551.9

 

40

%

 

$

596.1

 

69

%

Mobile

 

 

730.1

 

52

%

 

 

115.1

 

13

%

PC and other

 

 

111.5

 

8

%

 

 

147.0

 

17

%

Total net revenue

 

$

1,393.5

 

100

%

 

$

858.2

 

100

%

 

 

 

 

 

 

 

 

 

Net Bookings by platform mix

 

 

 

 

 

 

 

 

Console

 

$

677.1

 

45

%

 

$

724.3

 

74

%

Mobile

 

 

712.9

 

47

%

 

 

105.9

 

11

%

PC and other

 

 

114.9

 

8

%

 

 

154.6

 

16

%

Total Net Bookings

 

$

1,504.9

 

100.0

%

 

$

984.8

 

100

%

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

 

 

Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix

(in millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Six Months Ended

September 30, 2022

 

Six Months Ended

September 30, 2021

 

 

Amount

 

% of total

 

Amount

 

% of total

Net revenue by geographic region

 

 

 

 

 

 

 

 

United States

 

$

1,525.8

 

61

%

 

$

1,008.1

 

60

%

International

 

 

970.1

 

39

%

 

 

663.4

 

40

%

Total net revenue

 

$

2,495.9

 

100

%

 

$

1,671.5

 

100

%

 

 

 

 

 

 

 

 

 

Net Bookings by geographic region

 

 

 

 

 

 

 

 

United States

 

$

1,570.1

 

63

%

 

$

1,022.6

 

60

%

International

 

 

937.3

 

37

%

 

 

673.7

 

40

%

Total Net Bookings

 

$

2,507.4

 

100

%

 

$

1,696.3

 

100

%

 

 

 

 

 

 

 

 

 

Six Months Ended

September 30, 2022

 

Six Months Ended

September 30, 2021

 

 

Amount

 

% of total

 

Amount

 

% of total

Net revenue by distribution channel

 

 

 

 

 

 

 

 

Digital online

 

$

2,357.0

 

94

%

 

$

1,519.9

 

91

%

Physical retail and other

 

 

138.9

 

6

%

 

 

151.6

 

9

%

Total net revenue

 

$

2,495.9

 

100

%

 

$

1,671.5

 

100

%

 

 

 

 

 

 

 

 

 

Net Bookings by distribution channel

 

 

 

 

 

 

 

 

Digital online

 

$

2,376.9

 

95

%

 

$

1,556.5

 

92

%

Physical retail and other

 

 

130.5

 

5

%

 

 

139.8

 

8

%

Total Net Bookings

 

$

2,507.4

 

100

%

 

$

1,696.3

 

100

%

 

 

 

 

 

 

 

 

 

Six Months Ended

September 30, 2022

 

Six Months Ended

September 30, 2021

 

 

Amount

 

% of total

 

Amount

 

% of total

Net revenue by platform mix

 

 

 

 

 

 

 

 

Console

 

$

1,159.1

 

46

%

 

$

1,198.5

 

72

%

Mobile

 

 

1,099.7

 

44

%

 

 

197.4

 

12

%

PC and other

 

 

237.1

 

10

%

 

 

275.6

 

16

%

Total net revenue

 

$

2,495.9

 

100

%

 

$

1,671.5

 

100

%

 

 

 

 

 

 

 

 

 

Net Bookings by platform mix

 

 

 

 

 

 

 

 

Console

 

$

1,180.8

 

47

%

 

$

1,215.9

 

72

%

Mobile

 

 

1,082.6

 

43

%

 

 

195.7

 

13

%

PC and other

 

 

244.0

 

10

%

 

 

284.7

 

17

%

Total Net Bookings

 

$

2,507.4

 

100.0

%

 

$

1,696.3

 

100

%

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

 

 

 

 

 

 

 

 

ADDITIONAL DATA

 

 

 

 

 

 

 

 

 

 

 

(in millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended September 30, 2022

Net revenue

 

Cost of revenue-

Software

development costs

and royalties

 

Cost of revenue-

Product costs

 

Cost of revenue-

Internal royalties

 

Cost of revenue-

Licenses

 

 

As reported

$

1,393.5

 

 

$

289.9

 

 

$

204.5

 

 

$

124.3

 

 

$

95.2

 

 

 

Net effect from deferred revenue and related cost of revenue

 

111.3

 

 

 

8.7

 

 

 

0.4

 

 

 

 

 

1.5

 

 

 

Stock-based compensation

 

 

 

(8.0

)

 

 

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

 

 

(201.4

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended September 30, 2022

Selling and

marketing

 

General and

administrative

 

Research and

development

 

Depreciation and

amortization

 

Interest and

other, net

 

Gain (loss) on

fair value

adjustments, net

As reported

$

444.4

 

 

$

214.6

 

 

$

243.2

 

 

$

29.9

 

 

$

(50.5

)

 

$

1.9

 

Net effect from deferred revenue and related cost of revenue

 

 

 

 

 

 

 

 

 

3.5

 

 

 

Stock-based compensation

 

(17.5

)

 

 

(44.2

)

 

 

(38.2

)

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

(101.0

)

 

 

 

 

(9.2

)

 

 

(8.8

)

 

 

 

 

Acquisition related expenses

 

(1.2

)

 

 

(22.8

)

 

 

(1.8

)

 

 

 

 

12.6

 

 

 

(1.4

)

Gain on fair value adjustments, net

 

 

 

 

 

 

 

 

 

 

 

(0.5

)

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended September 30, 2021

Net revenue

 

Cost of revenue-

Software

development costs

and royalties

 

Cost of revenue-

Product costs

 

Cost of revenue-

Internal royalties

 

Cost of revenue-

Licenses

 

 

As reported

$

858.2

 

 

$

144.9

 

 

$

66.1

 

 

$

159.6

 

 

$

86.1

 

 

 

Net effect from deferred revenue and related cost of revenue

 

126.7

 

 

 

6.4

 

 

 

1.6

 

 

 

 

 

0.5

 

 

 

Stock-based compensation

 

 

 

(10.4

)

 

 

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

 

 

(14.0

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Three Months Ended September 30, 2021

Selling and

marketing

 

General and

administrative

 

Research and

development

 

Depreciation and

amortization

 

Interest and

other, net

 

Gain (loss) on

fair value

adjustments, net

As reported

$

136.0

 

 

$

127.8

 

 

$

101.5

 

 

$

16.1

 

 

$

(0.6

)

 

$

0.4

 

Net effect from deferred revenue and related cost of revenue

 

 

 

 

 

 

 

 

 

0.9

 

 

 

Stock-based compensation

 

(7.1

)

 

 

(16.7

)

 

 

(13.0

)

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

(1.8

)

 

 

 

 

(1.6

)

 

 

(0.3

)

 

 

 

 

Impact of business reorganization

 

 

 

(0.3

)

 

 

 

 

 

 

 

 

Acquisition related expenses

 

 

 

(23.4

)

 

 

 

 

 

 

 

 

Gain on fair value adjustments, net

 

 

 

 

 

 

 

 

 

 

 

(0.4

)

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

 

 

 

 

 

 

 

 

ADDITIONAL DATA

 

 

 

 

 

 

 

 

 

 

 

(in millions)

 

 

 

 

 

 

 

 

 

 

 

Six Months Ended September 30, 2022

Net revenue

 

Cost of revenue-

Software

development costs

and royalties

 

Cost of revenue-

Product costs

 

Cost of revenue-

Internal royalties

 

Cost of revenue-

Licenses

 

 

As reported

$

2,495.9

 

 

$

455.0

 

 

$

321.4

 

 

$

217.7

 

 

$

155.6

 

 

 

Net effect from deferred revenue and related cost of revenue

 

11.4

 

 

 

10.2

 

 

 

(3.0

)

 

 

 

 

1.5

 

 

 

Stock-based compensation

 

 

 

25.4

 

 

 

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

 

 

(297.7

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Six Months Ended September 30, 2022

Selling and

marketing

 

General and

administrative

 

Research and

development

 

Depreciation and

amortization

 

Interest and

other, net

 

Gain (loss) on

long-term

investments, net

As reported

$

716.4

 

 

$

451.7

 

 

$

417.0

 

 

$

51.0

 

 

$

(79.8

)

 

$

(37.7

)

Net effect from deferred revenue and related cost of revenue

5.1

 

Stock-based compensation

 

(53.2

)

 

 

(64.7

)

 

 

(59.3

)

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

(116.0

)

 

 

 

 

(10.3

)

 

 

(12.8

)

 

 

 

 

Acquisition related expenses

 

(6.4

)

 

 

(124.4

)

 

 

(11.2

)

 

 

 

21.0  

 

 

37.9

 

Gain on long-term investments, net

 

 

 

 

 

 

 

 

 

 

 

(0.2

)

 

 

 

 

 

 

 

 

 

 

 

 

Six Months Ended September 30, 2021

Net revenue

 

Cost of goods revenue-

Software

development costs

and royalties

 

Cost of revenue-

Product costs

 

Cost of revenue-

Internal royalties

 

Cost of revenue-

Licenses

 

 

As reported

$

1,671.5

 

 

$

231.9

 

 

$

113.0

 

 

$

305.0

 

 

$

136.5

 

 

 

Net effect from deferred revenue and related cost of revenue

 

24.7

 

 

 

3.6

 

 

 

(3.5

)

 

 

 

 

0.4

 

 

 

Stock-based compensation

 

 

 

(22.4

)

 

 

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

 

 

(25.1

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Six Months Ended September 30, 2021

Selling and

marketing

 

General and

administrative

 

Research and

development

 

Depreciation and

amortization

 

Interest and

other, net

 

Gain (loss) on

long-term

investments, net

As reported

$

239.9

 

 

$

232.2

 

 

$

193.8

 

 

$

28.6

 

 

$

(1.6

)

 

$

2.4

 

Net effect from deferred revenue and related cost of revenue

 

 

 

 

 

 

 

 

 

0.3

 

 

 

Stock-based compensation

 

(15.2

)

 

 

(33.9

)

 

 

(24.8

)

 

 

 

 

 

 

Amortization and impairment of acquired intangibles

 

(3.7

)

 

 

 

 

(3.4

)

 

 

(0.7

)

 

 

 

 

Impact of business reorganization

 

 

 

(0.4

)

 

 

 

 

 

 

 

 

Acquisition related expenses

 

 

 

(25.6

)

 

 

 

 

 

 

 

 

Gain on long-term investments, net

 

 

 

 

 

 

 

 

 

 

 

(2.4

)

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

 

 

 

 

RECONCILIATION OF GAAP TO NON-GAAP MEASURE

 

 

 

 

(in millions)

 

 

 

 

 

 

 

 

 

 

 

Six Months Ended September 30,

 

 

 

2022

 

 

 

2021

 

Net cash from operating activities

 

$

155.4

 

 

$

283.7

 

Net change in Restricted cash (1)

 

 

(172.5

)

 

 

(227.6

)

Adjusted Unrestricted Operating Cash Flow

 

$

(17.1

)

 

$

56.1

 

 

 

 

 

 

 

 

Six Months Ended September 30,

 

 

 

2022

 

 

 

2021

 

Restricted cash beginning of period

 

$

463.3

 

 

$

637.4

 

Restricted cash end of period

 

 

701.0

 

 

 

857.8

 

Restricted cash related to acquisitions

 

 

(65.2

)

 

 

7.1

 

(1) Net change in Restricted cash

 

$

(172.5

)

 

$

(227.6

)

 

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

 

 

 

RECONCILIATION OF GAAP TO NON-GAAP MEASURE

 

 

 

(in millions)

 

 

 

 

 

 

 

 

 

Three Months Ended September 30,

Six Months Ended September 30,

 

 

 

2022

 

 

 

2021

 

 

2022

 

 

 

2021

 

Net (loss) income

 

$

(257.0

)

 

$

10.2

 

$

(361.0

)

 

$

162.5

 

(Benefit from) provision for income taxes

 

 

(44.1

)

 

$

9.7

 

$

(46.4

)

 

$

28.9

 

Interest expense (income)

 

 

24.9

 

 

$

(1.5

)

$

49.9

 

 

$

(2.2

)

Depreciation and amortization

 

 

29.9

 

 

 

16.1

 

 

51.0

 

 

 

28.6

 

Amortization of acquired intangibles

 

 

311.6

 

 

 

14.6

 

 

424.0

 

 

 

32.4

 

EBITDA

 

$

65.3

 

 

$

49.2

 

$

117.5

 

 

$

250.2

 

Outlook

 

 

 

 

Twelve Months Ending March 31, 2023

Net loss

 

$(674) to $(631)

Benefit from income taxes

 

$(101) to $(95)

Interest expense

 

$105

Depreciation

 

$109

Amortization of acquired intangibles

 

$1,026

EBITDA

 

$465 to $514

Outlook

 

 

 

 

Three Months Ending December 31, 2022

Net loss

 

$(160) to $(142)

Benefit from income taxes

 

$(28) to $(25)

Interest expense

 

$28

Depreciation

 

$30

Amortization of acquired intangibles

 

$294

EBITDA

 

$164 to $185

 

(Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
[email protected]

(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
[email protected]

Source: Take-Two Interactive